Home Police Radar System

Description

ns_PoliceRadar — Radar Pursuit System

A dual-antenna radar and ALPR that does one thing no other radar does: when you lock a target, your patrol car adapts to it. Vehicle class is read off the fleeing vehicle and your handling shifts to match — eased in, clamped, and fully restored when the pursuit ends. Fair chases without rubber-banding.

Radar — Front and rear antennas, direction filtering, fast-lock, MPH/KMH. A real beam with distance, width and height limits, so it reads the car in your lane and not the one on the overpass.

Plate reader — Ray-cast detection with a heading check, so plates only read when a plate is actually facing you. All six GTA plate designs render properly, with a real plate typeface. BOLO list with automatic alerts.

Vehicle ID — Make, model, class, colour, plate, range and heading.

Interface — Three panels, each independently movable, resizable and hideable. Six accent presets plus full colour control. Saves per player.

Standalone, ESX, QB-Core, Qbox and vRP. No dependencies, no build step. Config, bridge files and the entire UI stay editable under escrow.

ESX QBox QBCore

Police Radar System

Protected by Cfx.re Asset Escrow
$5.00
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Features

Framework Ready
Built-in compatibility for ESX, QBCore and QBox — no fiddling required.
Highly Configurable
Deep config files so you can tune every system to match your server.
Optimized
Written with performance in mind — minimal server impact.
Full Documentation
Setup instructions and configuration options documented in detail.